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Call for Paper

  • e-Commerce
  • practices and cases in e-commerce
  • systems and technologies of e-commerce
  • co-production in e-commerce service
  • applications of e-commerce service
  • economics issues of e-commerce
  • m-commerce and pervasive computing
  • e-commerce payment systems
  • data mining and business intelligence
  • entrepreneurship and business models
  • internet marketing and e-marketplaces
  • supply chain management
  • collaborative commerce
  • e-tailing and multi-channel selling
  • the latest trends in web services
  • e-commerce technology adoption
  • production of knowledge economy
  • knowledge economy and e-commerce
  • e-commerce business models
  • e-commerce, e-bsiness strategies
  • e-Administration
  • co-production in e-administrative services
  • innovation and diffusion of e-administrative services
  • practices and cases in e-governments, e-organizations, or e-institutions
  • system applications in e-governments, e-organizations, or e-institutions
  • technology integration in e-governments, e-organizations, or e-institutions
  • practices and cases in e-administration,
  • the impact of e-government
  • information policy, information security, information privacy, electronic democracy
  • policy in intelligent property, software industry, and information sharing
  • governmental e-processes and information access
  • measurement of performance of e-governments, e-organizations, or e-institutions
  • strategic management of e-governments, e-organizations, or e-institutions
  • e-government technology adoption
  • e-government service innovation
  • barriers to e-administration
  • e-Educatio
  • practices and cases in e-education
  • systems and technologies in e-education
  • applications and integration of e-education
  • e-learning evaluation and content
  • campus information systems
  • e-learning technologies, standards and systems
  • mobile learning
  • computer aided assessments
  • knowledge management
  • virtual learning environments
  • multimedia in e-learning
  • marketing and promoting e-learning
  • social benefits of e-learning
  • organization learning
  • technology adoption and diffusion of e-learning
  • barriers to e-education or e-learning
  • e-education development in libraries
  • e-education application in museums
  • e-education or e-learning cases in military
  • e-Societ
  • practices and cases in e-society
  • systems and technologies in e-society
  • applications and integration of e-society
  • cyber law and cyber crime
  • intellectual property
  • social communications on the internet
  • internet security
  • trust and privacy issues in cyber society
  • online friendship and virtual relationship
  • cyber sex and cyber game
  • internet addiction
  • ethic in cyber society
  • crime prevention in information society
  • role and mission of cyber police
  • technology adoption and diffusion of e-society
  • issues on e-society or e-community such as privacy, rumor, fraud, crime, attitude, and addiction
  • governmental and social main concerns on e-community
  • e-Technology
  • Web Services and Application
  • Grid Services and Service-Oriented Computing
  • Web Intelligence, Agents and Personalization
  • Pervasive, Mobile and Peer-to-Peer Computing Technologies
  • Context-Aware, Location-based and Autonomous Computing
  • Security, Privacy, Trust and Reputation for e/m-Services
  • Payment Technologies for e/m-Services
  • Middleware for e/m-Services
  • Payment Protocols
  • Identity Management
  • Privacy Protection
  • Mobile devices
  • Data Mining
  • Data Warehousing
  • Real-time Data analysis (RFID / sensor data, etc.)
  • Risk and Revenue Management
  • Web 2.0
  • Web Design Experience
  • SOA and Web Services
  • Social Web
  • e-Learning

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